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Was caused by the "VSync" setting overriding player name. House of Horror Fixed "Incinerated Items" in the punchout report forms counting objects destroyed in the Woodchipper. This likely led to a false reduction in report accuracy. Such as as Bob's notes.

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Fixed Santa presents not keeping their appearance when taken to the office. Fixed teleporters from Core Sample not keeping their appearance when taken to the office. Workshop Added a slightly smaller and brown version of the Mantis. And there it is. Enjoy, everyone. Greetings, everyone! I hope you've all been keeping the orbital habitats clean and orderly. I bring a tidy little update overflowing with fixes. Some of these are nasty little bugs that crept in from v1. Along with the fixes, we've also taken the time to add some oft requested features; like being able to stick your EotM photos and notes to walls, optional reduction of the Welder's FX intensity, and the ability to disable controllers.

Read on for the full list! Changelog: Maps: Fixed Gravity Drive airlock getting stuck upon load if you save while it's cycling. Fixed buggy performance scoring in Hydroponic Hell.

This was most noticeable in Speedrun, where your score would simply go up each time you punchout. Fixed fire finding its way under gates in Penumbra causing scorch marks. Slightly increased the size of one of the stacking zones in Core Sample level. Fixed objects being able to slip under the staircase steps in Core Sample level. Fixed crystal shard mess being able to spawn inside blocked off geometry. Reduced speedrun par-time in Core Sample level from , down to Added FX to Core Sample "crystal generation units".

Fixed Stairs in Janitor Office not blocking physics objects Game: Teleports in Core Sample level can now be transfered to the office and other levels and will remain connected if both are taken together. Teleports in Core Sample now keep their appearance when transfered to the office. Prevented certain "lid" actors from being teleported by Core Sample portals, trunk, medpack, office hatch, etc.

Crystals from Core Sample level can no longer be shattered inside containers like bins, buckets, trunks, etc. Something which was very much an easy cheat.

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Fixed bin and bucket dispensors not spawning the correct meaty bits. Fix the Bucket dispensor not updating the "Need a Hand? Reduced the number of hands needed for the "Need a Hand? Limited Bin and Bucket machines to a maximum jam spree of 5 times in a row, unlikely to notice a difference in most cases. Fixed log file being spammed by periodic RUST queries.

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Tweaked RUST notification when an item is downloading to tell you to check Steam Client, as it does the downloading and may be queued. Fixed Welder impact from another player not showing correct effects damaging vs repairing. Similarly safe-guarded against confusion with tools that were destroyed during gameplay. Fixed Speedrun team calculation from v1.

It was using the old, and less fair method.

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Slightly reworked the way Speedrun time impacts your final rating Fired, Clean, EotM, etc , simplifying the impact of being under or over the par-time. Scores should remain unaffected. Made Punchout Report forms only reward you for fields you actually enter a value for. Report accuracy still accounts for things you don't enter.

Tripled the amount of bonus points you get from ticking the right box in a Report IR-8 Form check-list. Doubled the amount of bonus points you get from filling in Death Report WTF Forms, due to the difficulty involved in completing them.

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Fixed Hosts being able to cheat in Speedrun mode. Fixed "First Aid" achievement increasing every time you check the punchout results in Speedrun mode. Fixed objects transferred from the office to other levels using the trunk not being saved by the level, and instead always appearing in the trunk again when you load that saved-game.

UI: Added "Disable Janitor Voice" setting to options menu, allowing you to silence the voice from the Shadow Warrior level, and custom equivalents in Workshop levels. Added "Use Gamepad" setting to options menu, allowing you to toggle input from any plugged-in controllers. Added "Disable Welder Flash" setting to options menu, allowing you to eleviate discomfort experienced by the flashing light and FX of repeated welder use. Vulcan Affair: Fixed several highly offset bullet holes in the death-ray dome.

Fixed the sharks occasionally straying beyond their pool and on through nearby walls. Fixed splats and scorch marks appearing on the ceiling above the shark pool where you can't reach them. Fixed the main lift from stopping at randomly offset positions near the target floors during low frame-rates. Workshop: Made Bin and Bucket machine jamming more modable. Made buckets more modable; added several flags to control what can dirty a bucket, and made it possible to adjust its lifespan.

Made it possible to use a Voice Controller archetype in levels, allowing you to customize and add your own voice events and sound files. Added "bDestroyWhenStuckInContainers" flag to debris objects, allowing you to prevent stuck-detection-destruction when an object is inside a container. Added "bCanBreakInContainers" flag to breakable objects, allowing you to prevent them breaking when inside a container, akin to Crystals. Added "SpeedrunTimeMinutes" setting to Map Info properties, allowing you to set the exact par-time for a level.

Made Player Starts toggleable. Added "Crystal" kismet event that notifies you when various crystal types break, and what caused them to break. Added "Crystal" kismet action that allows you to break crystals on command. Added "Set Teleport Dest" kismet action that allows you to change the destination companion for a mini teleport as seen in Core Sample. And there it is! Enjoy everyone. NOTE: Mac version of the update is still uploading and should be available soon.

An alien invasion and subsequent infestation have decimated this facility. Many lives were lost, the facility was ruined and the aliens were unstoppable. All hope was lost until one survivor found the courage to fight back and put the aliens in their place! It was a long and horrific battle as the survivor dueled with all manner of terrifying life-forms and alien mutations, but our hero won out in the end and destroyed the alien menace!

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Humanity was saved! Unfortunately, the alien infestation and the heroic efforts of the courageous survivors have left rather a mess throughout the facility. As the janitor, it is your duty to get this place cleaned up. So grab your mop and roll up your sleeves, this is gonna be one messy job. Today, you're on Viscera Cleanup Detail! Key Features Janitorial Simulation - Step into the boots of a space-station sanitation technician and deal with the horrific aftermath of a sci-fi horror event. Blood, viscera, spent cartridges, worker bodies and other messes litter the facilities.

Clean - It's your job to clean up the mess, so clean it up you shall! Use your trusty mop, gloves, dispenser machines, plasma laser and sniffer tool to help you get all that blood out of the floor and off the ceiling! You can even try and punch-out if you think you've done your job. All hope was lost until one survivor found the courage to fight back and put the aliens in their place!

It was a long and horrific battle as the survivor dueled with all manner of terrifying life-forms and alien mutations, but our hero won out in the end and destroyed the alien menace! Humanity was saved! Unfortunately, the alien infestation and the heroic efforts of the courageous survivors have left rather a mess throughout the facility. As the janitor, it is your duty to get this place cleaned up. So grab your mop and roll up your sleeves, this is gonna be one messy job.

Today, you're on Viscera Cleanup Detail! Key Features Janitorial Simulation - Step into the boots of a space-station sanitation technician and deal with the horrific aftermath of a sci-fi horror event. Blood, viscera, spent cartridges, worker bodies and other messes litter the facilities.


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Clean - It's your job to clean up the mess, so clean it up you shall! Use your trusty mop, gloves, dispenser machines, plasma laser and sniffer tool to help you get all that blood out of the floor and off the ceiling! You can even try and punch-out if you think you've done your job. Sandbox Gameplay - Don't want to clean? Just want to make more of a mess and play around with the physics? Go ahead! You can save your game as well; that's kind of us!